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  • Jbracer2

    Introduction: Scotland 6  is the second and final "deadly" Scotland level. The track is similar to Scotland 5 but with some extra boulders and raced in the reverse direction. The AI is not significantly different between both levels. I will delve into each of the eight different AI drivers' performances in Scotland 6, including anything noteworthy. A reminder to all that my findings apply to Total Drivin and AI performance can vary slightly between Total Drivin and Grand Tour Racing '98. For a new player this blog will be difficult to understand, and I would suggest visiting this page to comprehend it better: https://gtr98.wordpress.com/2014/07/20/hometracker/.

    AI Xu: AI Xu, once one of the worst AI (Scotland 1), is now a contender for 1st …

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  • Jbracer2

    Introduction: Scotland 5 is the first "deadly" Scotland level. The track now features several ramps to jump over fast-flowing streams and a barrierless stretch; both fatal to any AI driver who is incompetent. I will delve into each of the eight different AI drivers' performances in Scotland 5, including anything noteworthy. A reminder to all that my findings apply to Total Drivin and AI performance can vary slightly between Total Drivin and Grand Tour Racing '98. For a new player this blog will be difficult to understand, and I would suggest visiting this page to comprehend it better: https://gtr98.wordpress.com/2014/07/20/hometracker/.

    AI Xu: AI Xu is now very much capable of podium finishes, rather than having to rely on luck to achieve t…

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  • Jbracer2

    Introduction: Scotland 4 has been described by some as the hardest level in the game. It's certainly no easy feat to beat this level, and it has taken many drivers a large number of attempts to conquer it. The difficulty of this level has to do with the AI and what a flawless job the developers have done in giving each AI a distinct role in the race. It's also the first Scotland level where we have 3 different AI drivers who are equally dominant. I will delve into each of the eight different AI drivers' performances in Scotland 4, including anything noteworthy. A reminder to all that my findings apply to Total Drivin and AI performance can vary slightly between Total Drivin and Grand Tour Racing '98. For a new player this blog will be diff…

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  • Jbracer2

    Introduction: Scotland 3 is a very slippery version of Scotland 1. The track has more obstacles and the Stormy weather makes for some interesting AI behaviour. The results in the bottom half of the field are certainly rather unpredictable, whilst the victory is highly contested by 2 AI in particular. I will delve into each of the eight different AI drivers' performances in Scotland 3, including anything noteworthy. A reminder to all that my findings apply to Total Drivin and AI performance can vary slightly between Total Drivin and Grand Tour Racing '98. For a new player this blog will be difficult to understand, and I would suggest visiting this page to comprehend it better: https://gtr98.wordpress.com/2014/07/20/hometracker/.

    AI Xu: AI Xu…

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  • Jbracer2

    Introduction: Scotland 2 is a much more unpredictable level in comparison with Scotland 1, but what we see is a dominant performance from AI Roberts. However, it's very important to note that this race has incredibly varied results in comparison with the previous level. I will delve into each of the eight different AI drivers' performances in Scotland 2, including anything noteworthy. A reminder to all that my findings apply to Total Drivin and AI performance can vary slightly between Total Drivin and Grand Tour Racing '98. For a new player this blog will be difficult to understand, and I would suggest visiting this page to comprehend it better: https://gtr98.wordpress.com/2014/07/20/hometracker/.

    AI Xu: AI Xu's performance is improved some…

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