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Switzerland 6 is the sixth and final level of the Switzerland track featuring the rally car. Set in the same direction as Switzerland 1 and 3, this level is defined by extreme snowfall and the absence of barriers. The barriers are missing in three sections of the track, creating the risk of cars plummeting into the icy waters below.

A shortcut presents itself before the U-turn, allowing the player to bypass the two-mile serpentine route. This shortcut is the largest in the game, yet it carries substantial risk as attempting to rejoin the track can easily lead to falling Out.

This race is also available in Split-Screen mode where it is referred to as Switzerland B and contains only two laps instead of three.

Starting Positions[]

1 Lumiere 2 Roberts 3 Xu 4 Ivanov
5 Baptiste 6 Ahmed 7 Rossi 8 Morgen

Race[]

Switzerland 6 features open Out Zones surrounding the track, setting it apart from preceding levels. The heightened difficulty of this level arises from the combination of heavy snowfall and faster AI opponents. High speeds and poor handling are obvious liabilities due to the absent barriers, where a single mistake can instantly end the player's race.

The AI opponents in this level display greater aggression, which sometimes results in them eliminating each other from the race. Weaker drivers, notably AI Baptiste, are particularly susceptible to self-elimination, often crashing Out on the first stretch of Lap 1. Ivanov and Xu emerge as dominant AI due to their exceptional driving accuracy, aided by their vehicles' superior handling.

By exercising caution during the open stretches, the player maintains a favorable chance of victory, supported by a two-mile shortcut that bypasses the serpentine path from the previous two levels. The shortcut mirrors the original route employed in Switzerland's first three levels, and the player can access it by driving past the U-turn from the right side of the track. Rejoining the track at the shortcut's end requires skillful maneuvering between the barrier and warning sign, as a single misstep could result in a fatal plunge into the water.

Given the abundance of Out Zones, the player also has the option to strategically eliminate opponents from the race.

AI Speed Table[]

Below are the AI speeds in the Grand Tour Racing '98 version; speeds may differ in Total Drivin or other versions. The table represents the AI's straight-line speeds and does not account for individualized behaviors or specific car mechanics, such as driving accuracy, turning speed, and acceleration.

Lap 1 (mph) Lap 2 (mph) Lap 3 (mph)
1st HT 140 140 132
2nd HT 140 140 132
3rd HT 140 140 132
4th HT 140 135 140
5th HT 140 135 140
6th HT 134 134 134
Rossi 120 146 146
Morgen 134 134 134

Gallery[]

GTR98 Wiki
Locales Moscow Moscow 1Moscow 2Moscow 3Moscow 4Moscow 5Moscow 6Moscow 7
Easter Island Easter Island 1Easter Island 2Easter Island 3Easter Island 4Easter Island 5Easter Island 6Easter Island 7
Switzerland Switzerland 1Switzerland 2Switzerland 3Switzerland 4Switzerland 5Switzerland 6Switzerland 7
Scotland Scotland 1Scotland 2Scotland 3Scotland 4Scotland 5Scotland 6Scotland 7
Egypt Egypt 1Egypt 2Egypt 3Egypt 4Egypt 5Egypt 6Egypt 7
Hong Kong Hong Kong 1Hong Kong 2Hong Kong 3Hong Kong 4Hong Kong 5Hong Kong 6Hong Kong 7
Misc. USAJapanSweden
Teams AhmedMorgenRossiXuLumiereRobertsIvanovBaptiste
Classes SportsIndyBuggyDakarRally
Misc. GameModesSoundtrackCredits
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