|Lap Length||5.6 miles|
Switzerland 2 takes place in the reverse direction of Switzerland 1. It is raced with rally cars in clear weather, with only one additional roadblock: a log pile, which acts like an S-turn.
In the beginning, the player will encounter a massive pileup that involves almost every opponent but AI Lumiere. As this pileup is easy to avoid, the player can attain a high position as soon as ten seconds into the race.
In Switzerland 2, rally cars drive three laps on an identical track to Switzerland 1. The player will come across an early pileup that allows unperturbed cars to conveniently attain 2nd or 3rd place. The pileup is the only significant event of the race, as the player will spend most of three laps chasing AI Lumiere.
The race leader, usually Lumiere, will spend the first two laps driving at high speeds of around 120 mph. This AI opponent will slow to 105 mph in the final lap, allowing the player to catch up.
The pileup is created by AI Roberts or Xu, or whoever started the race in 2nd. This AI will start by blindly driving into the barrier, creating a rear-end collision with the next car: usually Xu or Ivanov. By the time the player arrives, almost every car is involved in the pileup. In Total Drivin's version, this botched start involves only a few cars and is created by the 3rd AI.
Car & Driver Presents: Grand Tour Racing '98|
Moscow: Moscow 1 | Moscow 2 | Moscow 3 | Moscow 4 | Moscow 5 | Moscow 6 | Moscow 7
Easter Island: EI 1 | EI 2 | EI 3 | EI 4 | EI 5 | EI 6 | EI 7
Switzerland: Swit 1 | Swit 2 | Swit 3 | Swit 4 | Swit 5 | Swit 6 | Swit 7
Scotland: Scot 1 | Scot 2 | Scot 3 | Scot 4 | Scot 5 | Scot 6 | Scot 7
Egypt: Egypt 1 | Egypt 2 | Egypt 3 | Egypt 4 | Egypt 5 | Egypt 6 | Egypt 7
Hong Kong: HK 1 | HK 2 | HK 3 | HK 4 | HK 5 | HK 6 | HK 7
Teams: Ahmed | Morgen | Rossi | Xu | Lumiere | Roberts | Ivanov | Baptiste
Classes: Sports | Indy | Buggy | Dakar | Rally
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