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Scotland 4 is the fourth race of the Scotland track featuring the rally car. A new route is opened at the start of the track, where racers traverse a narrow forest that briefly splits into two pathways, followed by a winding stretch and a sharp curve that guides them back onto the original track.

This level is notorious for its high difficulty in the Grand Tour Racing '98 version, as all AI opponents maintain high speeds throughout all three laps. In the Total Drivin and Gekisou!! versions, the HTs slow down in the final lap.

Starting Positions[]

1 Roberts 2 Lumiere 3 Ahmed 4 Baptiste
5 Xu 6 Rossi 7 Morgen 8 Ivanov

Race[]

Scotland 4 stands as arguably the most difficult level in Grand Tour Racing '98. Unlike most levels, the AI maintain high speeds throughout the race, and the most dominant contenders—Ahmed, Rossi, and Roberts—make only infrequent errors, giving the player limited opportunities to gain any ground. A perfect driving accuracy becomes paramount for the player to stand any chance at winning.

At the start of the race, the player encounters a sequence of foolish collisions by the weaker AI opponents, occasionally causing delays for AI Rossi and Ahmed. Swiftly overtaking them is crucial, though the tight confines of the forest might present a challenge. An optimal scenario involves breaking free from the forest with Rossi and Ahmed trailing behind, all while ensuring that Roberts doesn't pull far ahead. The likelihood of Rossi experiencing a slow start is higher than that of Ahmed due to his lower starting position. In contrast, Ahmed can only get caught behind if he falters while attempting to overtake Lumiere, the only competitor starting between him and Roberts.

Notably, Roberts tends to crash more frequently than Rossi and Ahmed, allowing the player to gradually gain ground with each of his mistakes. His most frequent errors occur at the sharp right curve that connects the main track, the winding incline preceding the up-and-down hills, and the wide left turn at the bottom of the hills. Ahmed is prone to wiping out in the latter two sections, while Rossi's crashes occur solely at the wide left turn. Despite his greater frequency of mistakes, Roberts proves to be the fastest of the three when navigating corners.

This race showcases the largest disparity among the AI competitors, ranging from exceedingly dominant to notably weaker performances. Given that all AI opponents operate at similar speeds, their strengths and weaknesses are defined by driving accuracy. While Rossi, Ahmed, and Roberts stand out as the most skilled drivers, other AI opponents—such as Xu, Ivanov, Morgen, and Baptiste—are notorious for their subpar driving, wiping out at every corner. Among them, Baptiste fares the worst, consistently faltering and even risking being lapped by the frontrunners.

AI Speed Table[]

Below are the AI speeds in the Grand Tour Racing '98 version; speeds may differ in Total Drivin or other versions. The table represents the AI's straight-line speeds and does not account for individualized behaviors or specific car mechanics, such as driving accuracy, turning speed, and acceleration.

Lap 1 (mph) Lap 2 (mph) Lap 3 (mph)
1st HT 125 125 125
2nd HT 125 125 125
3rd HT 125 125 125
4th HT 125 125 118
5th HT 125 125 118
6th HT 130* 130* 130*
Rossi 125 125 130
Morgen 130 130 130

*Only Lumiere and Ahmed can reach 130 mph. The top speed of Roberts, Xu, and Ivanov caps at 125 mph, while Baptiste caps at 127 mph.

Gallery[]

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