I was looking through this wikia about the Rossi Sports car, i would like to know which car it ressembles in the Total Drivin' Game, since the info is only about GTR 98, and the car model in Total Drivin is different.
1) "large amounts of text in tables" result in poor display on mobile.
2) "too many pics" result in poor display on different resolutions.
Correct? I'm not too sure on what exactly a "picbox" is. Nonetheless, I can't seem to get the text aligned regularly with the small pics (with captions). Do I also use the border to separate each vehicle?
Your proposed changes look good on the Ivanov page. I suggest adding a "|" before "Resembles", so it's clear that a stat is involved. I tried adding a line break, but it made the section too long.
Your unlisted HT video is concise and well-explained. I'm guessing you want to include it in the wikia for explaining HT Roles? The only improvement I'll suggest is at 0.24, where you can be clearer by saying "Now Lumiere is the 3rd HomeTracker".
1. Infobox top: Full game titles, re-formatted font.
2. Car numbers in brackets, next to name.
3. Car colors are NOT shortened for 3 teams (Xu, Roberts, Morgen) with consistent trunk and hood colors. Shortened for everyone else.
See Ivanov page: I put a strategic line break in the colors. This positively affects the next row, since the phrase "Home Track" doesn't get broken into two lines. The phrase "Home Track:" should also be linked to the "HomeTrackers" page.
- Morgen & Roberts pages: I have separated out the picboxes for you. I left the resemblances for your quick reference.
- I've replied your Egypt 3 YT comment. I may still reply for this weekend.
(3) Removing visible lines and (1) shrinking pics from 96 to 90 seems to work well. These changes are good.
(2) As for the "resemblances", I think they should not be a full sentence, but look like a stat -- since readers are more likely to find this info quickly when it looks like a stat. Better to change this back.
For each level as in "Scotland 2" or "Egypt 6" or "Hong Kong 4".
We may put it in these pages. I've written quite a few of these on my spare time. They're derived from the Top 42 Races, and edited down into a more formal and wiki-style manner.
This content should include both trivia and challenges, so we may combine them and make one full heading.
Scotland 4 may be a sunny, safely-barricaded track, but it proves to be arguably the hardest level in the game. This is due to its extreme fast-pace, as AI opponents reach their fullest potential of speed throughout the race, showing no sign of slowing down when they enter a new lap.
Due to these conditions, opponents who drive extremely well have proven to be unbeatable on some occasions. However, the other AI are notorious for their display of abysmal driving; notably Baptiste, who crashes often enough that he risks being lapped by the race leaders.
Although it may seem impossible, players may attempt the Underdog Challenge to help the weak AI (Baptiste, Morgen, Ivanov) finish in front of the dominant AI (Ahmed, Rossi, Roberts). This challenge is highly improbable to complete as the player must always hold first place and put up an on-par driving accuracy with the Top Three.
The narrow forests are the main source for the Underdog Challenge. As they are bottlenecks, players may use them to skillfully block off a chain of cars until the Underdogs find their way to the front.
Hong Kong 6 is a turbulent, predominantly concrete track. Like Level 5, drivers have a choice whether to tackle or avoid the major ramp, as there is a route which allows them to drive under it. The small bridge remains present on the sandy road, as does the two-storey tunnel.
Despite the storm, opponents handle the track with more dexterity. After the botched beginning, they become more spread apart as the race proceeds. However, most of the opponents dwindle away in the final lap, allowing players to take over the race.
Players may attempt a Semi-Rampage on many parts of the track, as there are streams of water that surround the sandy road, a lengthy bottleneck trail. The major ramp can also be used to eliminate opponents, as cars which fall under it may not recover.
This level is known for its excruciating difficulty when the human player is Morgen. Morgen's Sports Car is an imbalance of notorious features, providing poor handling and extreme vulnerability to walls and in stormy weather. Surprisingly, in this level, the AI is capable of controlling this vehicle well.
1) I replaced "Videos & Challenges" with "Overview" and pasted the detailed content there. I kept the videos under the same heading because "Trivia" needed to stay. (If the videos had its own heading, a Table of Contents will appear.)
2) I replaced "AI Roles" with "Recordings - Grand Tour Racing 98". All the recordings here are from GTR 98, and they are most often different from Total Drivin.
3) I added "previous" and "next" arrows (« ») beside the title "Scotland 4" and linked them to Scotland 3 and Scotland 5. I added six spaces between the title and each arrow.
Give me your thoughts on this. Just out of curiousity, is putting the videos in gallery format "better" than in a table?
I see. "Overview" can be replaced with "Details" or "Walkthrough", or something else.
I can't think of another name for this odd name, "Recordings". The content under this heading is all technical data... "Statistics"? We can add another word (adjective), like "Technical" or "Objective", or somewhere along the lines.
Ok. Feel free to add anything you'd like in any of the pages. I keep forgetting to capitalize "Ramp", but I think it should be lower cased anyway. "Deadly Ramp" or Non-Deadly Ramp" on the other hand... it is a name and "unofficial term" so it remains capitalized. Because, what makes Ramp "deserve" to be capitalized, while other obstacles are kept in lower case (barrier, stretch).
Been almost a year since I replied to your YT message. IIRC, I uploaded the Swit 1 Underdog a week after the day your message was sent, and no wonder why I didn't get feedback. Because I never replied to that message until two weeks later. Pretty funny stuff.
I'm not going to upload another video until I have Moscow 2 UC done. I only play every now and then, but this challenge is just too difficult, yet so ridiculously possible. I tend to blame Ahmed for everything these days.
To be honest, I don't play much video games at all. I have around 6-7 games on my 1.5-year old PS3, and none of them are new releases. The "popular" games I (only sometimes) play are already past their prime, and that's because the prices were cheaper. But GTR98 has been #1 for two straight years now. I'm a whole "generation" (or two) behind.
But "Out" is true term in this game. "Ramp" by itself is a word like no other, where as "Non-Deadly Ramp" is an officially unofficial name that was created.
I had an unplanned race not long ago where Rossi almost succeeded in a Egypt 5 Rampage. 6/7. In Lap 3, had the whole long stretch to kill Morgen, but instead I skipped it and decided the deceptive bridge was a better idea...but I failed. If a HomeTracker happened to be the last one, I would have no problem knocking them Out at the stretch, considering how slow they drive in Lap 3.
What did you think of the World Cup? I didn't mind who won, but I preferred Argentina to win. Probably because of Messi but people here wanted Germany to win so I tried to be different. (Yes, World Cup is a big deal here - just kidding, actually it isn't)
How's Total Drivin? I'm still curious of the AI's different behavior.
Let's not sweat the small stuff. It's just easy to miss the word "ramp" when it's not capitalized.
Why don't you buy the Total Drivin CD, while they are still selling it? I think you'll be able to provide excellent video commentaries of the differences in AI behavior. I don't have the time to investigate TD in so much depth. I'm still keen on seeing new videos from you.
I posted a question on your recent 30-All blog post.
I am very pleased with the German WC winners. Their players are known as a team, unlike the individual superstars (from other teams) with the annoying diva mentality. Argentina seems to rely too much on Messi, and their opponents were "easier" than Germany's. I like how Germany stayed focused and humble, even after thrashing Brazil 7-1. It will be anticlimatic if they didn't win the final match. I think they deserve the honor.
Total Drivin shipping would cost a ton, and I'm not even sure if it would work on my PS3.
I have to admit that Germany deserved to win - I would have preferred that ET goal to happen rather than the game ending in a penalty shootout. Too bad none of the GTR 98 teams made any strong impressions in the WC.
Congrats on finally completing this challenge. This is the type that requires luck, instead of pure accuracy. It's very rare for them to "cooperate" by staying still...
I'm thinking of a solution for TD. Keep an eye on your email over the weekend.
Morgen may "officially" be of USA, but the word "morgen" is German in origin. So it's arguable that "Morgen" won the WC. The last of Lumiere's two incarnations (France & Swit) was gone by the quarterfinals. The two Red Cars didn't survive the Round of 16. Roberts, Xu, Ivanov and Rossi didn't make it past the group stages. Pity the South Americans, Spain and Portugal are not quite like Rossi, or they may have GTR representatives too.
The next WC will be in Ivanov Land, but they won't be the winners. But "Morgen" may retain the trophy.
When dealing with one car in a bottleneck, do you know how to make them "stay still" like that? I sure do. However, I cannot do it with two cars, but it does happen by luck sometimes.
I tend to compare GTR 98 teams with "athlete types". For example, in baseball, Ivanov and Baptiste would be the one hitting home runs all the time. Rossi and Ahmed would be stealing bases. Teams with good handling (Xu, Lumiere) would be versatile, all-around players.
Here's a new idea: Add your secret fireball video in the secret fireball levels? (Moscow 2, Egypt 1, etc)
So you have one car behind you, trying to push free. The AI decides to back up and push harder. Once he backs up and leaves a little space, you also do the same. When you two make contact again, immediately release the back-up button.
If you look closely at me stopping Ivanov at 3:35 (ignore everyone else), I did what I described above. I backed up after he did, and stopped as soon as we made contact.
Other times, it'll just happen randomly. The "3 islands" happened by pure luck. I don't even know how to deal with two other cars.
What do you think of how the Scotland 6Speed Table is done?
I need some clarifications on the format of these pages...
First off, bold and italic.
We should keep secret fireball in this form.
All obstacles - ramps, bottlenecks, and turns should be bolded... yes?
Describing names - lava stretch, long sandy or winding road; in bold, quotations, or italic? We have a mix of them, but bold is the most common.
Underdog Challenge: [team name] in italic or bold? See Hong Kong 5's UC section (Ivanov in italic) and Scotland 4's UC (Baptiste in bold)
What about real names, like Pua Katiki (see Easter Island 5)? I think we should mention these names while we can, such as barriers being removed in Valley of the Kings in Egypt 5.
Secondly, dividers in the "AI Roles" section.
Do we only use them if both Accuracy Ranks and Speed Table are existent? What about the larger text I started using as sub-headings?
And finally, capitals and links...
All the teams are already linked in "Beginning Positions". But I'm guessing we link them if they are mentioned in the intro.
Is "ramp" capitalized or not? If so, might as well capitalize "Water Stretch" and all that...
One more thing: "AI turning / steering speed" is a huge factor to consider, but it may be too confusing, or not useful enough. Rossi Rally is too slow in L5 & L6, not because of his speed role (it's fast) but his "turning speed". He's too careful, like Ivanov in Moscow 5. Lumiere & Roberts are aggressive in Hong Kong 5; they're not top contenders because of good accuracy, but "fast turning speed".
- Scotland 6 speed table is clear enough, since you specified that max=135. - Trivia on that same page suggests that "aggressive" drivers are opposite of "careful" drivers? Yet one is rated Gold, and the other Rust... I think we need to discuss this further.
Ramps, bottlenecks, turns - bold
But only Ramp should be capitalized. Deadly Ramp. Non-Deadly Ramp.
winding road, barrierless stretch remain in small letters, but italicized.
I think real names like Pua Katiki / Valley of the Kings should be in italics.
Underdog Challenge team names: Let's bold the AI team names, and link the terms Rampage or UC to their relevant pages (just changed HK5).
Secret fireball, Carcass and Rampage are all in correct forms.
All the teams are already linked in "Beginning Positions". But I'm guessing we link them if they are mentioned in the intro. -- Yes
Dividers and larger font for headers - what you did in the Scot 6 page is good.
Swit 7 page: Why is there a large blank space? :o For Swit pages, we should break down the bottom links, like how it is on the Swit 6 page.
Scotland 6 Trivia: This is how "turning speed" has effect. AI Rossi is Gold in all Rally levels, but he becomes too careful in L5s onwards (slow turning speed).
Bold & Italics: I guess we only bold / italicize the word only in its first mention? For example, Egypt 3.
Let's italicize Underdog but not in the UC section.
Swit 7 page: I was gonna add the Speed Table, but I forgot, and it's not fully complete. BTW, we italicize Speed Tables and all those "Unofficial Terms" (except the significant ones like Rampages and Hometrackers).
For Swit Pages, how about this:
In the Locales section of the Home Page, I see you've changed replaced "Levels". If we're going to make "Scot" or "Swit" an abbreviation, we should change these in the bottom links of each level, since it gets pushed down a line.
Also, do we capitalize "Lap" only when we say "Lap 1/2/3"? What about "the first two laps"?
They are not really related, but in Moscow 6, we pretended that turning speed was accuracy (as it was easier to do). Pretty much everyone has good accuracy in Moscow 6, but Ivanov still tends to make mistakes.
If you follow Baptiste in Scotland 6, you'll see how aggressive he is, but also the amount of mistakes he makes. Morgen is very careful and still cannot drive, much like Ivanov in Moscow 6.
Should we capitalize the T in Hometracker from now on? Don't mind doing so...
Similar to "Out", "Ramp" is a small and short word that is easily missed , but is rather significant.
Yes "HomeTracker", so the component words are easier to see, and the abbreviation is clearer. Before I began to spell my username with capitals AH, people were abbreviating and misspelling it in shocking ways... :o
"Lap 1/2/3" - capital when referring to a specific lap. "The first two laps" - small letter.
"Rossi drives at a regular speed in Lap 1 & 2, before speeding up in Lap 3."
"Rossi drives at a regular speed in the first two laps, before speeding up in the third lap."
I prefer the sentence with Lap 1, Lap 2 & Lap 3, since there's a greater sense of immediacy.
"AI Opponents in Scotland 4 drive at maximum speeds throughout all 3 laps." -- this sort of sentence suits the "laps" phrasing better.
AI stuff in Moscow 1 / Scotland 1: As in, a short sentence about the HTs slowing down in Lap 2 for Rossi to easily overtake them. It's ok for this sentence to be removed, since the Speed Table addresses this adequately.
EI4's AI are more aggressive and unpredictable. I love the storm and small volcano (more fun than the big volcano). Even better if they remove some or all of the barriers. My favorite EI levels are 4 & 7.
Koop, your first 2 blog posts are great. A quick suggestion: LINK the words to their relevant wikia pages ("Hometracker", Race Names, Rampage etc), to make it easier for readers to engage with the wikia content.
Guys I don't know about you but I believe TD is A LOT harder than GTR? I know you don't play it but do you notice differences. In your vids it takes you guys about 20 secs to get into first. With me it takes 40. Do you think Ocean software changed it to make it harder? Please reply.
I'm sure you've noticed, but did you know that whenever you restart a level, "Pos 1" pops up for a split second? Even if you're not first, it'll show the AI's view in first place. For example, restart Egypt 1 and you'll briefly see "Pos 1 Baptiste". This is Ahmed's view in first place. (If player Xu is 2nd, it'll show "Pos 1 Xu")
Also, I think each song in GTR98 belongs to each locale.
Russian Roulette: Moscow | Kowloon Monsoon: Hong Kong
JB: In my view, there's only one way to prove it: upload a race ;) Add it to your queue of possible future uploads...
I record every time I play, so I won't miss any moments.
Koop: Pos 1 split second - In most of my videos, I deliberately display that scene for 20 milliseconds. We could compile a list of what was shown in my videos to come up with a comprehensive theory ;)
Songs - The first 4 are quite clear. I think "Dream Driver" sounds more airy, so I'll associate it with Switzerland.
In any case, I recall hearing "Dream Driver" playing faintly in Lumiere's L6 completion scene ("Smoochy Dancer" for Roberts), long ago when I used to play GTR98 on a PS1.
If Turning Speed is a decisive factor in some tracks, the info is relevant enough to add to the race page. Meanwhile, since all this info is likely to be "buried" in the Message Wall, you may want to repost this on your blog, so it is easier to look up later.
Songs - The song in completion scenes... isn't it the song that was last playing when the race ended?
The first 4 are indeed clear, however, I might think the manual descriptions have something to do with it. In Easter Island's description, it has "As you sand blast around...", but Sand Blast represents Egypt better. Switzerland has "As you ice dance..." so it could be Smoochy Dancer. Scotland has "As you speed along..."
Think we could come up with a better name for "Turning Speed"?
Manual: You still have the manual right? In the teams section, what was the specific order? IIRC, Xu was first, followed by Rossi & Morgen. Seems like a weird order. I know Morgen's ahead of Roberts, since those two are "favorites" for the Grand Tour Championship. They said Roberts was "another" favorite in his description.
I have a suggestion regarding the About pages. Can we split the three games into separate pages?
About: Grand Tour Racing 98 would be the current, most detailed page. It would include and compare TD and M6TR content, such as the soundtrack and secret locales. The three game covers should remain in the page.
About: Total Drivin would be smaller page. It would NOT include the classes and teams; only the features that are exclusive to the game (and possibly M6 Turbo Racing).
About: M6 Turbo Racing would be the smallest page, since it came out last and copies almost everything from Total Drivin.
The current "About" page is where we get our search engine visitors, so that page should remain as intact as possible.
You can go ahead and try making the separate pages for TD & M6. But I'm guessing we'll probably end up combining TD & M6, since we don't really know anything about M6. Just try it out, and we'll decide later.
Hiya Mr. Hyde :3 Do you have the three split-screen levels on your game? :O I'm pretty sure they are in GTR98 aswell, it all comes down to an unusual cheat system >:3 (Tapping R1 at the level screen). (=^_^=)
ehehe sorry XD I kinda forgot the most important info for ya :P You gotta press R1 to the rhythm of "Zippidy-do-dah-zippidy-ay" to unlock em' :D There are also other "R1 tap cheats" like tapping it to "Happy birthday to you, happy birthday to you" unlocks all the Easter Island tracks. If done propley the noise of the engine should play. :3
2 Outs in tame Moscow 1 is a good result. Pity you couldn't nab Roberts. Was Ahmed chosen for his speed, or due to his lack of videos?
Don't worry about the video titles on the Wiki. Changing the names on YT will not stop them from playing correctly on the Wiki.
Lumiere has stolen the thunder from Roberts in Scotland 5. Now Roberts can make up for a fraction of that awesomeness in Switzerland 4... coming Dec 2013. (Hint: See the Switzerland 4 section of my EI4 Bloopers Trailer)
You're choosing different cars from me for EI4 & HK7?
For HK7, you told me something abt "No Touch Rampage" at the Ramp, or waiting under the Ramp to knock opponents to the Stuck Area.
Yes, I record videos all the time. I delete those which I definitely have no use for. The raw avi files are a hefty 4GB *each*, but I convert them to mp4, which are at most 30mb each - so it's handy to keep many of them -- I edit with these only.
Rossi Out in Egypt 6 - those were deliberately done.
You wrote in your other thread that Switzerland 5 is your least fav Level 5 Race. Will you ever make a video on that race? (Right now, EI 5 & Swit 5 are the only L5s I didn't do, so I'm debating between assigning them to Ahmed & Rossi, or not doing them at all.)
Do we still plan to cover all races between both our accounts? With you focusing on sunny races, and me on the ones with darker weather -- ie. I plan to do Scotland 2 (and possibly Moscow 4 & HK 4).
Go ahead with your EI 4 & HK 7 plans. It's good to see your perspective on these races.
Now I have TWO Scotland 4 videos... the first one was Baptiste, and I recently got one with Xu. In December, I will upload one of them together with Roberts' Switzerland 4.
EI's Ramp is deadly only when approached from the wrong angle. I have tried waiting there to kill cars. But to me, it's like your approach to the Moscow 2 Ramp: they may or may not use it.
So if you have succeeded killing all using this Ramp, by all means upload it.
In EI5, the most number of Outs was 3, by Ivanov. I think the odd-numbered EI races are rather tame, compared to the even-numbered ones. Considering that Morgen is an unpreferred car for me, I will try and see if I can get minimum 3 Out (like your Roberts version)...
I'm also going to upload another EI4 (Ivanov). Not everyone went Out, but the result is better than the one I had with Roberts. I will also keep the Roberts version online.
EDIT: Check out this Loser's video feed. He uploaded bootlegged copies of our stuff. Shall we flag this guy off YT, or just be flattered that he thinks our stuff is good enough to copy? (I previously thought ppl will only do that to my 100k+ views Sims videos)
So how exactly shall we do this? Report him from his channel, or from his individual videos? If done correctly, YT should remove his entire acct, since all his content is stolen.
Truth is, when I started doing Racing stuff, I knew from the outset that they will never be as popular as my Sims videos. For my GTR videos, I only care that the "right people" watch and appreciate them. Anyway, my Sims fans are a mixed bag of educated, understanding folk as well as the less desirable "make moar now or i'll unsub" types. There are also some Sims fans who have subbed my Racing channel, because they want to watch *anything* from me.
You make HK 6 with Morgen look so easy. Yet you barely won...
Well done getting two carcasses in Swit 4. Think there's a chance of another Non-Deadly? But I've seen cars find their way out of the trap.
We can report him out of YT. (All his videos)
I only have five subscribers, did both your accounts sub my channel? I don't think the others are any GTR '98 fans (don't know if xvgm24 subbed or not). My most viewed video is from another game - my original Scotland 4 Rampage (first GTR 98 vid) had 620 views. I have NO idea how that happened. O_O
I think if Morgen flipped more than once, he won't be able to win at all ;)
You've seen cars get out of the Swit 4 Carcass trap? Spontaneously, or via human player's intervention?
I think your initial deleted Scot 4 Rampage had a technical glitch, causing it to load & reload...
Forget the subscribers. I stopped bothering about my sub count since I started uploading Racing stuff. I only care about the view count, and it's definitely up to expectations. Yes, both AH & HD are your invisible subscribers.
Switzerland 4 Carcass Trap: They can get out of it with help from human player. But I'm sure that if they're too many stuck, they can help each other find their way out (unlike Egypt 4, and possibly similar to Hong Kong 7)
The Scotland 2 race wasn't recorded, and I wouldn't have wanted it to be, since it took me nearly 20 minutes to complete the "Full Rampage" (Turning Over Trick is kind of cheating).
I got myself Out by racing onto the boxes. See how Roberts & Ivanov got Out? This area allowed me to drive off the screen and retrieve a Game Over.
Email replied... not yet.
Your Scotland 4 video was pretty amazing. Tells a lot about how significant the AIs are in a racing game.
However, I have a couple crazy things to add. In the video, you asked the audience if Ivanov becomes a strong AI since he's the first Hometracker. You also noted that Lumiere takes over Roberts' Role when Roberts went Out.
Well, Hometrackers can swap speeds, but they *cannot ever* swap or change their Accuracy. Baptiste cannot suddenly become a good driver when he's first. Even if there were specific HT Roles in Scotland 4.
Yet I agree that Lumiere does "become" stronger in Scotland 4 if the human player is Roberts. But only because he is less likely to mess up in the beginning.
Ever tried driving Lumiere in Scotland 4? You might think that Roberts becomes a weaker AI, since he messes up at the start, thanks to his slow acceleration. Roberts isn't too great in Scotland 4. He is strong, but mostly because he gets that large lead in the beginning. If he gets the bungled start, he may never recover, and he's due to finish 2 miles behind Rossi and Ahmed.
The Ivanov question is meant to be rhetorical ;) I know that if I'm 2nd halfway in Lap 3, I can forget about winning if it's Ahmed/Rossi/Roberts in front, but I still stand a chance if it's Lumiere or Xu.
Lumiere *did* take over Roberts' role to a great extent. Lumiere may still have medium-strong accuracy, but it doesn't appear to stop him from being the "first car" that arrived for the blockade.
I didn't see this message until now... how did I miss it.
Rossi Winner: I've completed an Underdog Challenge in Scotland 2 with Morgen! I used the Turning Over Trick and I'm going to introduce it, so there won't be an individual video on it.
Lots of editing to do, since I need to explain Rossi's behavior, the trick, the boxes I used as a "car trap", and everything. Perhaps this is your worst nightmare, since the only survivors were Rossi & Morgen. Hometracker-free result.
o_o, Ivanov has a lot of hair and I expected Xu to look like some kind of sophisticated Asian. :P
You used the Turning Over Trick in EI 4... awesome. Possibly one of the best Semi-Rampages I've seen from anyone.
EI 4's track is so similar to EI 3's, yet there's a huge difference between the levels. One is probably ranked over 35 in my Top 42, and the other at around 15 or even 10.
I dunno, like HK 5, there's just a lot of things you could do on the track in EI 4. I could attempt a perfect 7/7 Rampage on the ramp, but it seems like a "waste" to wait for cars to come & kill on such a good track. In HK 5, I could use the wide ramp to knock all my opponents stuck, Non-Deadly. But again, it requires waiting for cars lap by lap.
Egypt 4 was nicely done too, it appears that Morgen was not moving...
Nice Sims video Hyde! Yeah I expected Xu to look Asian aswell. I only watched the latest one. Will there be more AI in the upcoming vids or are there already? E.g Morgen/Roberts Sorry if there already are and I just don't know :)
I've always seen Xu as a "Blackbeard" due to his car's appearance. I actually used an Asian face for him (as much as I used an African-American face for Baptiste & a Caucasian face for Ivanov), but his Chinese eye shape was obscured by his spectacles. I gave him glasses because from far away, I was mixing up the Xu sim with the Hyde sim...
There will be at least one more AI appearing in the show in future. (There was none before, and I was taking a huge risk in introducing GTR AI in my show. But the fans know they should not expect the "ordinary" from me.)
Since both of you are GTR fans rather than Sims fans, I don't really expect you to watch much of my Sims shows (though I wouldn't stop you if you wish to). So when the AI appears, I'll tell you specifically where and when.
EI4 is one of my favorite tracks ever. Even if we can get 7/7 Outs by waiting at the Ramp, it is too "wasteful" to just wait there.
Egypt 4 (Xu): stationary Morgen is in the exact same position as a stationary Ivanov in my earlier Egypt 4 (Baptiste). Wonder if "stuck" cars have roles too... escapees / head bangers / goners.
I would like AH to reply before I do anything it's the weekend now so I can do anything. I will take both your comments into account and then begin to work on the vid. Unfortunately my TD dosent read my memory card so every time I go back onto the game I have to start from level 1 again in all locales. This dosent effect which track I do I am not bothered.
JB, Scotland 2 showing AI Rossi & Morgen's behavior is a suggestion. Previously, you asked for ideas, so I gave that. Naturally, I would suggest topics of TD AI behavior that I've not seen - as it will benefit the wiki.
Koop is also right that we are all free to do any race we like. But your TD memory card situation is such that you're better off focusing on the lower levels.
If you can get a "good" Scotland 2 race this weekend, then make a Scotland 2 video. If another race of yours gives a more inspiring result, then make a video of that race. Just keep recording, so you won't miss a thing ;)
Koop, I forgot to comment on your EI 1. I don't think I've had so many Outs before in such a low and tame level. I would have expected the Xu/Rossi featherweight type to be the first casualties, instead of the Baptiste/Ivanov stable type.
JB: I saw your change of plans. Whatever video you're doing, don't rush. I always tell this same thing to my Sims fans, who are often so excited to release videos. I keep telling them that their priority is to get the correct footage (in our case, a good race), and edit it properly.
Egypt 6: Really, it's not a shortcut... you only gain 0.2 and it's difficult enough to pass the barrier. To jump over the barrier, aim for the right end of the barrier and hit the dirt wall. Press SELECT as you race to the ramp because the game won't let you view the route properly, as it isn't supposed to be used.
Splitting the work: Sounds good. Some pages have almost no content in it, so we can write some.
Scotland 7: I've done the trick with Rossi & Xu. I can't do it with Ivanov, haven't tried Baptiste yet. Because these four Buggies tend to jump a lot, you can wait for the others to race the first lap, collide head-on with them and hope they force you over the barrier.
Splitting the work: Hmm... I suggest things like this when the task is repetitive & menial, in this case switching the position of two sections. Not so much in terms of adding new content, as that can onyl be added when we actually know what to write.
Egypt 6: I succeeded in getting Rossi past the right end of barrier. But when I tried the next lap, Rossi went Out, a Carcass perpendicular to the ground level. Considering that the lead gain is minimal, it's not a "very good" shortcut. We can mention this shortcut and explain this. (I happened to record what happened, so I can post a short clip of this)
Scotland 7: Even after waiting one lap, we may / may not get pushed over the correct barrier. Fortunately, once it happens, we finish the "entire" race. (If you can capture this on video, you can upload a short clip too.)
Level Page: Intro & Race Leader content seem ok. An alternative title for "Race Leaders" can be "Dominant AI". Or if we want to include the cars that usually do badly, it can be "AI Strengths".
As for the Level Menu pics, I think they are too much effort, if we only want them for showing the car class / weather. I think the ones of the gameplay itself will suffice.
Egypt 6: Looks like the wall is Out territory. But if your car is touching the road, it should flip you over. Maybe some parts of the bumps are Out zones?
I admit it's definitely not a shortcut, unless they are terrible drivers.
I don't know about adding the underperformers. Perhaps we can title it "Featured Teams", or just add this info in the table. Besides, "Ultimate Underdogs" don't work if you include L7s (eg. Morgen in Scotland 7, Baptiste in Switzerland 7), and there is no true Underdog in Hong Kong.
Switzerland: Lumiere, Ivanov, Morgen (Am I missing anyone? No Xu or Roberts?)
Easter Island: Baptiste, Ahmed (No Morgen?)
Moscow: Ivanov, Xu, Lumiere, Rossi (No Roberts?)
Egypt: Ahmed, Baptiste, Ivanov, Morgen, Roberts (Too many teams?)
Hong Kong: Xu, Ivanov, Baptiste, Roberts (Are Roberts & Ivanov good enough?)
We should have an "official team order". The game likes to have it this way:
Ahmed, Morgen, Rossi, Xu, Lumiere, Roberts, Ivanov, Baptiste [Out Order / Menu Order]
I don't know why, but I like the Hong Kong order, or Scotland with Ivanov in 6th.
I'm sure the most logical order is yours: 1, 2, 3, 4, 5, 6, 7, 9. I always find it odd how they didn't make Xu #8.
Before we go on a level-editing rampage, can we remove the "mph" in every Speed Table? We can add it (mph) in the header. And possibly get rid or "Trivia" and separate Accuracy Ranks and Speed Tables (not often do ARs even apply in races).
Scotland 5 & Egypt 2 have been uploaded today... enjoy. Thanks to your avatar, I keep thinking that you ARE the Lumiere Rally.
Egypt 6: I think the game only lets you Turn Over when *not all* 4 of your wheels are off the ground. When my Rossi went perpendicular, none of his wheels were on the ground. Wonder what you think of this theory.
How about "Team Ranks"? Then we can have all 8 teams, and list their strengths & weaknesses, without having to decide who to omit.
I deleted the photos. I think only Admin can delete them.
Or the "Reverse Out Order": Baptiste, Ivanov, Roberts, Lumiere, Xu, Rossi, Morgen, Ahmed ;)
I think the most straightforward is according to car numbers. My 2nd preference will be the "Reverse Out Order". We always see "Ahmed Out" in Full Rampages. Let Baptiste be first for once...
I think they made Xu "9" because of "Kowloon" (Nine Dragons). Maybe #8 is Hyde... or Koop... or any person who likes the game enough.
How I will phrase the Locale Intros:
"Hong Kong features a city terrain for Sports & Indy cars. It is Xu's home track."
"Scotland features a mountanous terrain for Rally cars. It is Roberts' home track."
"Easter Island features a sand terrain for Buggy & Dakar cars. It is Baptiste's home track."
OK, we put the mph in the header... task added to our "level editing rampages".
You want to get rid of Trivia? I like them. I think they should stay, but only for levels where they are applicable.
AI Roles in Scotland 5: One official header for two tables... perfect.
Let's make all the required changes for the "Level Editing Rampage" on one of the pages first, as a template - I think Egypt 4 will be good, since it has everything, including challenges & trivia. OR Scotland 5. We've discussed so much that I've lost track.
Videos: Scotland 5 vid was pure awesome for a vulnerable car and very effective strategy. Egypt 2 was also fun to watch, but too bad most of them escaped.
Egypt 6: That explains it, maybe...
Out Order: For some reason, I like having the pairs together. (Roberts-Lumiere, Baptiste-Ahmed, Ivanov-Xu, Morgen-Rossi) They start most races beside each other (there are a few exceptions).
The game loved the Easter Island positions (Baptiste-Ahmed-Roberts-Lumiere-Ivanov-Xu-Rossi-Morgen). They used it for Egypt 4 & 5, HK 7, and... Egypt 7. An Indy level, so it should have been the Hong Kong positions. So if you like Baptiste in front, here's a variation of the official order.
Let that be our Locale Intros...
I don't think we should write for all 8, since it's not really necessary. Maybe 3 Top AIs and 1 Underdog? I don't know...
Trivias are ok, but it should include secret, non-evident things, and they are usually covered in the opening paragraphs. We'll keep them for pages that need them, like Egypt 4.
"AI Roles" should be the new name for "AI Opponent Speed Table".
Indeed, I'm starting to like Baptiste Sports now. He is faster and less vulnerable than Rossi, but has trickier handling. In Moscow 6, he loses speed when I turn (unlike Rossi), and that annoys me so much.
For Locale Pages, let's just highlight min 2, max 4 - focusing on strong AI, but highlighting notable weak AI. Let's list again all the stuff for these pages.
"Too vulnerable" is a deal-breaker for me. That's why I'll take Baptiste Sports over Rossi Sports anytime. Scotland 5 used to be Roberts' race, but his stabler twin Lumiere has permanently stolen the limelight.
Cheats? We probably don't use cheats. If we want to include them, we need to test them first.
Um... I'm thinking of changing the headings of the locale pages.
Since there will be a table of contents anyway, can we add a heading called "Weather" (or something along those lines)? If not, we can just describe the weather in the second paragraph of the intro.
Individual Tracks vs Multiplayer Mode
Perhaps there can be one heading for these two sub-headings. "Tracks" or "Levels" or "[Insert Locale] Levels" works wonderfully. The sub-headings are better in bold (Head 3 font), their titles being "One Player" and "Multiplayer".
What do you think?
Also, while we're at it, we can add a "Trivia" heading.
I think the "Underdog Challenge" page deserves to be a full Wikia page. Not a "category" page, but a full normal page, and place a link on "Main Page / Teams / Also see".
The EI Locale page is not very different from before. It just has a longer introduction. The Trivia heading should NOT be added until we actually have some content for that section, or the page gives off an "incomplete" vibe.
Sorry Koop. I was under quite a bit of stress yesterday.
EI locale page: That's a relief. I have removed the "Overview" heading, to make room for the "Trivia" heading later. If we are both agreeable about this being the "final layout", I can adapt the other locale pages accordingly. Let me know.
Multiplayer pics are possible, but both cars may not be moving simultaneously. I don't think this is a problem, so it can be done.
"Underdog Challenges" is now an official full Wiki page, so I deleted the duplicate forum post.
It depends if we can come up with any trivia. Looks good to me!
But if we're going to change the "Description" heading into normal text, shouldn't this also be changed in the class pages?
Hm... what if we italicize or put the content in a table, so it is separated from the "written content"?
Easter Island features a sand terrain for dune Buggies & Dakars. It is the home track of team Baptiste and the second race of the Grand TourSeason.
The track is made of sand and concrete. It features water stretches and rock formations, as well as molten lava, which is found below the surface of volcano tunnels and mountains.
Sunset is a daily appearance before dusk. The weather is often clear in Easter Island, with occasional rainfall and even storm.
A mystical, South Pacific track with ocean views and precipitous climes, Easter Island is sure to challenge all comers. Here, you will compete in either dune buggies or Dakar vehicles, which, with their unsurpassed traction and all-terrain equipment, are ideally-suited for these courses. As you sand-blast around Rapa Nui, you will be greeted by the stone-faced countenances of the great Moai heads, the legendary Birdmen, and the awe-inspiring Pua Katiki volcano, but only if you don't get washed out to sea or crash into molten lava.
I edited it again, with italics this time. But there's something we both overlooked:
Click "Edit" on the EI page. Choose "preview / mobile". Tables with too much text don't display well on mobile layout. I think many people view sites on mobile these days, so we may not want to use the table layout for large blocks of text.
I edited the EI page again... & also the Team Pages to phase out the "large text tables". A few notes:
1. No Statistics header unless there is some info in that section. 2. Don't bold the first "the", as in, "The Baptiste Rally is a heavyweight..." 3. Use the "hr" tag instead of underscores __ . A line done using this tag will scale accordingly to screen size. See Source Mode on EI page for the correct code.
In future, I will test new layouts by loading the wikia on my tablet and smartphone too.
Do you have a smartphone too? If so, what model/screen size is it? If yours is different from mine, we have a variety of devices to test on. JB is using Apple for both his devices.
I guess this is going to be our final layout for locales, but, for teams; if we're going to have a Table of Contents anyway, shouldn't the Game Manual Description have its own section, as in away from the intro sentence?
I don't have any problems with the way it is now, but I thought it would make more sense being put like before. Also, like the EI page - "Manual Description" (no "Game") for team pages should be regular-sized and bolded text.
Help me come up with another name for "Artificial Intelligence".
Actually, there is a way to remove the Table of Contents permanently; stop using Headings. Use larger font instead...
Funny how we're slooooowly changing everything back to the original.
View the Ivanov page. I combined the "Vehicles" and "Artificial Intelligence" to "Team", used larger font to represent these sections. I changed (Game Manual Description) to Manual Description, and temporarily removed "Statistics". Once I'm finished with stats, it'll be added to the bottom.
I was wondering if you're clear with Hometrackers when they constantly "swap" positions. You also tend to think that counterparts usually take over each other's role (see Xu page; AI Dakar), but that isn't necessarily the case. Only AI Buggies do this (and a couple Rally tracks).
...May I quiz you?
1) You're driving as Roberts in Easter Island 3. You're in 7th place, with Xu (5th HT) behind you and Ivanov (4th HT) ahead.
You attempt to pass Ivanov, but he attacks. This causes both you and Ivanov to crash. As you back up, Ivanov drives into you, and completely "pauses". (This is what Baptiste did in your Easter Island 7 Bloopers and my Scotland 5 Rampage). You and Ivanov are not moving.
You and Ivanov wait for Xu. Four seconds later, you hear Xu's slow engine. As soon as he passes you and Ivanov, you hear his engine change.
Why does this happen (use HT Roles in your answer)?
2) You select team Ahmed to race Scotland 1. Three seconds into the race, you pass an atrociously slow Ivanov who is the languishing 5th HT.
Next, you select team Morgen to race Scotland 1, but now Ivanov is surprisingly fast and you cannot pass him in three seconds. As soon as Ivanov passes Xu, he brakes, and Xu speeds up to pass Ivanov, then brakes, and they constantly swap positions.
Why does this happen when you choose Morgen (use HT Roles in your answer)?
3) You're driving as Baptiste in Switzerland 1 Lap 1. You're currently in 6th place, ahead of Rossi and Ahmed (5th HT). You're behind Ivanov (4th HT), who has JUST surrendered his position to Morgen. Lumiere, Roberts, and Xu are the top Hometrackers, programmed to drive extremely fast in Lap 1.
Suddenly, your position immediately changes to 5th. Someone ahead of you has gone Out. Ivanov and Morgen are right ahead of you, so it must be one of the top Hometrackers who went Out.