Grand Tour Racing 98 / Total Drivin / M6 Turbo Racing | |
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« Egypt 5 » | |
Class: | Dakar |
Weather: | Sunset |
Laps: | 3 |
Track Length: | 7.5 miles |
Direction: | 1 |
Top AI
Contender(s) |
Egypt 5 lets Dakars onto the route of the bumpy stretch. It takes place in the sunset and is raced in the original direction.
The bumpy stretch is a rugged, 1.5-mile long path which must be tackled early in the race. However, it is possible to bypass half of this terrain via shortcut, as demonstrated in the video below.
This level opens up more accessible areas of Out Zones, as it removes the enclosing fence on the Valley of the Kings. There are no barriers on the S-turn either. Now cars risk falling off the long stretch, and will scale up two hills instead of taking the U-turns.
Starting Positions | |||||||
1 | Baptiste | 2 | Ahmed | 3 | Roberts | 4 | Lumiere |
5 | Ivanov | 6 | Xu | 7 | Rossi | 8 | Morgen |
Walkthrough
Egypt 5 uses the same starting positions as Egypt 4. Because it is raced in the first direction, the bumpy stretch must be encountered early in the lap. This track is very similar to Egypt 3, except the barriers have been removed on the long stretch and S-turn.
Unlike Egypt 3, there is a shortcut that allows players to skip half of the bumpy stretch. To use the shortcut, the player must jump over the barrier and take the original route of the Non-Deadly Ramp. However, the jump must be executed quite precisely, as it is possible to plunge over the hill and fall Out. If done smoothly, players will gain approximately a half-mile of ground on their opponents.
AI opponents reach their full speed potential in the first lap, and as a result, they drive poorly at the bumpy stretch. Some of them even risk flying over the hills, though this is a rare occurence. Inadequate drivers are frequent casualties at the barrierless stretch; especially AI Rossi, who falls about 50% of the time. AI Morgen is very dominant in Egypt 5, as he is programmed to drive well and consistently fast throughout all three laps.
Since there are bottlenecks and a barrierless stretch, players may attempt a Rampage to knock Out as many AI opponents as possible. They can also try pushing their opponents over the many hills, or entrap them at the archaeological dig.